Made in 72 hours for Mini-Jam 133: Fusion

Controls:

Space - Slow Time

LMB - Interract with Blocks

1, 2, 3 - Use skill

You will lose if one of your columns will be filled with cubes


Comments

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(+1)

Hey, have you seen this jam? https://itch.io/jam/puzzle-jam-3

Your game can be a great a great entry for this jam too and it also fits the theme perfectly!

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That jam is pretty interesting but I prefer to not submit same project on different jams (that's no quite fair for me). Also that game isn't fit the rules of the jam (Two possible conclusions: you win, or you give up) but I'll make another game for some of the jams for sure! Most likely even for the next mini-jam

(+1)

Very polished game, I quite enjoy this, it looks like a final product! :) The experience is challenging and the game mechanics are very well done!

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The game's visuals, effects, and overall polish are really impressive! Considering it was developed in just 72 hours, it's truly spectacular! =)

the clipping feel so satisfying also the timer seem pointless the onlly way to actually lose it by filling a line and i noticed that the spells are just random or was i doing something for them to go from 0 to 5 ? 


anyway the idea is really simple but was So enjoyable i really like this one

Yeah I'm definitely agree with you timer isn't stressful in my difficulty curve, I'll update that after the Jam (I hope).

The visual bug that you'd noticed was spotted by me as well, but only after deadline ends, so I just didn't get enough time for playtesting. However, there's counter embedded into each spell that work appropriate. But visualization is like "Oh, you have 5 swipe spells, i guess i just gonna take them away from you in a random frame" and then just resets spell counter. 

Thank you for your review!

good idea!

Thanks! I had a lot of fun designing it. I hope I'll find time to update the game in order to rework difficulty curve and make time restriction a bit more challenging.

Also I would love to rework visuals to a COMPLETELY new level.